These tiles are the only fertile parts in a barren area, as it provides precious 3 Food and can be improved with a Farm to provide extra Food and Housing. Before the release of Gathering Storm, Floodplains only appear on Desert tiles. This aspect is just terrible - it hurts you more often than it benefits you. It surely gives you an edge on the Wonder race, but it is not in any way a definitive guarantee you will get the Wonder, so do not overestimate your power in this aspect.ĭistricts and Wonders can be built on Floodplains (Vanilla and Rise and Fall only) The bonus is welcome but it is not strong enough that you should allow yourself get carried away in constructing Wonders. Overall, this is niche more than anything. Other sources of extra Production can stack nicely with this ability, including certain policy cards, the Monument to the Gods Pantheon, Autocracy, the Heartbeat of Steam Dedication, and industrial city-states, particularly Brussels. Also, Cleopatra's ability puts a heavy emphasis on sending Trade Routes, making Commercial Hubs an even more important district for Egypt. This ability is highly synergistic with the Commercial Hub, since this district gains a major adjacency bonus from rivers, and it can be built faster thanks to this ability if placed next to one. Since districts, unlike Wonders, do not have a time limit on when you can build them, and 15% extra Production isn't that outstanding, they should have lower priority than Sphinxes. Sphinxes are the core power of your empire if you want to go on a Religious or Cultural path, and they give their best yields when built next to rivers. This also applies to constructing districts, but unless there's a riverside spot with an outstanding adjacency bonus, river tiles should be reserved for Wonders and Sphinxes only. You may want to look for confluences of multiple rivers or settle next to other sources of Fresh Water, like Lakes or Oases, to free up as many river tiles as you can. Naturally, this means you want to maximize the number of free river tiles, since there are only so many river tiles you can have per city. An extra problem with this ability is that it's restricted to Wonders built on tiles adjacent to a river. 15% extra Production is nice, but it is by no means a guarantee you will get the Wonder, especially in the early game when Production of cities is low and 15% extra means only 1 or 2 more Production. A lot of powerful and game changing Wonders are in the Ancient and Classical Era, but during this time there is no one in the game that can compete with Qin Shi Huang in building them. Out of the three Wonder-building abilities (the other two are Qin Shi Huang's and France's), this is the only one that applies all game long, but by no means it is the most impactful one out of the three. Iteru Boosted Production to riverside construction of Districts and Wonders Egypt is a rare cultural civilization that can also be on the offense, and underestimating Egyptian militaristic prowess in the early game can spell doom for most empires. Whether building up a religious army of Missionaries and Apostles ready to convert the entire world, laying down multiple Theater Squares and wonders for an inexorable Cultural Victory, sending Trade Routes to improve their economy, or even investing in their powerful but extremely expensive unique unit to take out unsuspecting neighbors, Egypt can do it all. Starting bias: Tier 2 towards Grassland Floodplains, Desert Floodplains and Plains Floodplains tier 5 towards RiversĮgypt under Cleopatra is a wildcard as they aren't skewed towards any particular victory condition, it is difficult to predict how they will proceed.
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